GodotClaw

Cursor forGodot editor

godotclaw is your personal godot & game dev expert. describe your game / mechanic and it builds the scene, wires the nodes and writes your game logic.

01 / The dock

A senior engineer / game designer, docked in your editor.

Ask for a mechanic. It reads the scene tree, writes validated GDScript, wires the nodes through editor APIs, and hands you sliders to tune the feel - all registered as one undo step.

Godot - level.tscn - GodotClaw
Give the player a dash with a 0.8s cooldown, and let me tune it live
read scene tree - Player, 7 nodes
write player_dash.gd - validated by LSP
add DashComponent via editor API
expose dash_speed + cooldown as sliders
registered as 1 undo step
Ctrl+Z reverts everything · dash_speed ▸ 420 ━━━●━ 620
Ask GodotClaw...
02 / Proof

Watch it work. One step at a time.

THE EDITOR IS THE SOURCE OF TRUTHwe're working on an awesome demo, come back soon
03 / Anti-slop

No generated art.
No regex surgery.
No half-finished files.

The fastest way to ruin a game is to flood it with generated filler. GodotClaw does the engineering - code, scene structure, wiring - and leaves creative authorship to you.

Slop machines
GodotClaw
Generates AI sprites, 3D models and textures
Writes code and wires up the real assets you made
Regex-edits your .tscn until it sort of works
Mutates through Godot's own APIs - UIDs, undo, reimport stay correct
Leaves half-finished files for you to clean up
Every change is one atomic step you revert with ⌘Z
04 / Spec sheet

Deep toolkit. Not a chatbot.

001

Editor is the source of truth

Every mutation through UndoRedo, scene packing and reimport - UIDs and dependencies stay correct.

002

One-keystroke undo

Each agent batch is a single native undo step. Nothing left behind.

003

Live tuning sliders

Expose any value in the dock - feel jump height and dash speed change in real time.

004

It can see your game

Hand it a screenshot; it reasons about the screen, diagnoses and fixes.

005

Real GDScript diagnostics

Validated by Godot's own language server before it reaches you.

006

BYOK - local - managed

1-10 ranked keys, a local endpoint, our pool - or your Claude Code subscription. Zero markup.

007

Stateless & private

The server can't read your disk. Nothing about your project is stored, ever.

05 / Pricing

Pay for the agent. Never a token markup.

BYOK$15$9 /mo

Your keys or local models. The full agent, providers billed at cost.

Details
Cloud$29 from /mo

Managed pool, routed per task. Indie $29 - Pro $99 - Max $199.

Details
Studio$19 from /user

Team BYOK from $19, cloud seats from $49. On-prem for a one-time flat license.

Details
Pre-launch rates - locked for 12 months for the first cohort
Questions

You'll probably ask these.

Stop prompting.
Start shipping.