GodotClaw
Private beta

Ship the fun.
Skip the plumbing.

AI for Godot. Lives in the editor, knows your scene tree, writes Godot 4.

No spam. One email when access opens.

What it does

Three things. No fluff.

01

Reads your scene tree.

Knows your nodes. Adds the ones you're missing.

before
  • Player
  • ·Sprite
after
  • Player
  • ·Sprite
  • ·Collision
  • ·Camera
02

Writes Godot 4, not Godot 3.

No move_and_slide(velocity) sneaking into a 4.x project.

player.gd
# godot 3 (wrong)
- velocity = move_and_slide(velocity, UP)
# godot 4 (right)
+ self.velocity = v
+ move_and_slide()
03

Plays the game. Watches.

Runs your scene, screenshots, reasons over the result.

game windowwatching
clawplayer falls off-screen at level start
vs every other AI

Generic AI is bad at Godot.

cursor / copilot / chatgpt
vs godotclaw
  1. themHallucinates Godot 3 APIs.
    usShips with per-version docs. 4.3 stays 4.3.
  2. themEdits .tscn as if it were regex.
    usCalls real Godot APIs through the plugin.
  3. themDrops nodes you can't undo.
    usEvery action atomic. Ctrl+Z works.
Questions

You'll probably ask these.

Build games at the speed of imagination.

One email when access opens. That's it.

No spam. One email when access opens.