GodotClawGodotClaw
Features

A deep toolkit, not a chatbot.

GodotClaw is a real execution layer for the Godot editor — dozens of tools that mutate your project correctly, see your game, tune it live, and keep your code and data yours. Here's the whole kit.

The editor is the source of truth

Every change goes through Godot's real APIs — UndoRedo, scene packing, reimport — so UIDs and dependencies stay correct. Never regex over .tscn. The output is indistinguishable from work a human did in the editor.

One-keystroke undo

Each agent batch registers as a single native UndoRedo action. Don't like a change? Ctrl+Z. Nothing left behind.

Live tuning sliders

Expose any value as a slider in the dock and feel jump height, dash speed or spawn rate change in real time.

Reads your scene tree

A fresh scene snapshot travels with every message, so it always knows your nodes — and adds the ones you're missing.

Real GDScript diagnostics

Semantic validation through Godot's own language server. It catches its own mistakes instead of shipping them to you.

It can see your game

Hand it a screenshot and it reasons about what's on screen. You play and test; it diagnoses, fixes and polishes.

Instant placeholder assets

Sensible placeholders let you play-test from minute one. Drop in your real sprites and audio whenever you're ready.

Skills for real game patterns

Platformers, top-down, inventories, save systems — scaffold from proven structure, not a blank file. The skill library keeps growing.

Subagents in parallel

Spin up focused subagents to explore and build concurrently, each on the right model for the task.

BYOK, local models & managed

Bring 1–10 ranked keys, point at a local endpoint, or use our managed pool. Reuse your Claude Code subscription too.

Claude Code via MCP

Drive GodotClaw from Claude Code — or any MCP client. Every tool call renders back into the dock with the full UX.

Local-first history

Keep conversations on your own disk and skip cloud storage entirely. Pick up exactly where you left off.

Stateless & private

The server has no access to your disk — it can only ask the plugin to act locally. Nothing about your project is stored, ever.

Project memory

Remembers the decisions and conventions of your project, with time decay and recall, so it stays consistent over months.

Transparent spend

Routing may be automatic, but spend never is. See exactly what every request costs, per model, in credits.

Exact-restore on reopen

Close Godot, come back tomorrow — your conversations, widgets and tasks are restored exactly as you left them.

Pixel-perfect import setup

"Set this up for crisp pixel art" → Nearest filtering, lossless per-asset import, reimport. Handled in one ask.

Parallel conversations

Run several threads against the same project at once, with safe concurrent edits and clear locks.

GodotClaw

Build games at the speed of imagination.

One email when access opens. No spam, no slop.

No spam. One email when access opens.