The editor is the source of truth
Every change goes through Godot's real APIs — UndoRedo, scene packing, reimport — so UIDs and dependencies stay correct. Never regex over .tscn. The output is indistinguishable from work a human did in the editor.
GodotClaw is a real execution layer for the Godot editor — dozens of tools that mutate your project correctly, see your game, tune it live, and keep your code and data yours. Here's the whole kit.
Every change goes through Godot's real APIs — UndoRedo, scene packing, reimport — so UIDs and dependencies stay correct. Never regex over .tscn. The output is indistinguishable from work a human did in the editor.
Each agent batch registers as a single native UndoRedo action. Don't like a change? Ctrl+Z. Nothing left behind.
Expose any value as a slider in the dock and feel jump height, dash speed or spawn rate change in real time.
A fresh scene snapshot travels with every message, so it always knows your nodes — and adds the ones you're missing.
Semantic validation through Godot's own language server. It catches its own mistakes instead of shipping them to you.
Hand it a screenshot and it reasons about what's on screen. You play and test; it diagnoses, fixes and polishes.
Sensible placeholders let you play-test from minute one. Drop in your real sprites and audio whenever you're ready.
Platformers, top-down, inventories, save systems — scaffold from proven structure, not a blank file. The skill library keeps growing.
Spin up focused subagents to explore and build concurrently, each on the right model for the task.
Bring 1–10 ranked keys, point at a local endpoint, or use our managed pool. Reuse your Claude Code subscription too.
Drive GodotClaw from Claude Code — or any MCP client. Every tool call renders back into the dock with the full UX.
Keep conversations on your own disk and skip cloud storage entirely. Pick up exactly where you left off.
The server has no access to your disk — it can only ask the plugin to act locally. Nothing about your project is stored, ever.
Remembers the decisions and conventions of your project, with time decay and recall, so it stays consistent over months.
Routing may be automatic, but spend never is. See exactly what every request costs, per model, in credits.
Close Godot, come back tomorrow — your conversations, widgets and tasks are restored exactly as you left them.
"Set this up for crisp pixel art" → Nearest filtering, lossless per-asset import, reimport. Handled in one ask.
Run several threads against the same project at once, with safe concurrent edits and clear locks.
One email when access opens. No spam, no slop.