GodotClawGodotClaw
About

Built by someone who's shipped games since 14.

Hi, I'm Kavi— Kavirajar B. I've been making video games since I was 14. That early start gave me real foundations in computer science and design, and I never stopped: I've shipped 10+ games and spent years living inside game engines.

By day I build agentic AI. I studied AI & Data Science and work on production AI agents at Lyzr — a company obsessed with private, secure AI. GodotClaw is where the two halves of me meet: a lifetime of game development and a career building AI agents.

I built GodotClaw because the AI tools aimed at game devs felt like slop machines — spraying generated art and half-working files, locking you into a sandbox, marking up your tokens. I wanted the opposite: a serious, precise tool that behaves like a senior engineer sitting next to you. One that respects your craft, your code ownership, and your privacy.

So GodotClaw writes real Godot, through the editor's own APIs, reversible in a keystroke. It never generates the art for you — you're the creator; it's the engineering. Your code is 100% yours, your data stays yours, and you can bring your own keys or run local models.

This is the tool I wish I'd had at 14. I'm building it for the next kid with a game in their head — and for the studios who need to trust their tools.

GodotClaw

Build games at the speed of imagination.

One email when access opens. No spam, no slop.

No spam. One email when access opens.