Built by someone who's shipped games since 14.
Hi, I'm Kavi— Kavirajar B. I've been making video games since I was 14. That early start gave me real foundations in computer science and design, and I never stopped: I've shipped 10+ games and spent years living inside game engines.
By day I build agentic AI. I studied AI & Data Science and work on production AI agents at Lyzr — a company obsessed with private, secure AI. GodotClaw is where the two halves of me meet: a lifetime of game development and a career building AI agents.
I built GodotClaw because the AI tools aimed at game devs felt like slop machines — spraying generated art and half-working files, locking you into a sandbox, marking up your tokens. I wanted the opposite: a serious, precise tool that behaves like a senior engineer sitting next to you. One that respects your craft, your code ownership, and your privacy.
So GodotClaw writes real Godot, through the editor's own APIs, reversible in a keystroke. It never generates the art for you — you're the creator; it's the engineering. Your code is 100% yours, your data stays yours, and you can bring your own keys or run local models.
This is the tool I wish I'd had at 14. I'm building it for the next kid with a game in their head — and for the studios who need to trust their tools.
Build games at the speed of imagination.
One email when access opens. No spam, no slop.